CFIN Guest Talk by Iiro P. Jääskeläinen

Adjunct Professor, PhD Iiro P. Jääskeläinen, Brain and Mind Laboratory, Department of Neuroscience and Biomedical Engineering, Aalto University School of Science, Finland, is visiting Aarhus and will give a Guest Talk at CFIN.

2015.10.06 | Henriette Blæsild Vuust

Date Thu 05 Nov
Time 11:00 12:00
Location CFIN meeting room, 4th floor, AUH building 10G, Nørrebrogade 44, Aarhus C.

Iiro P. Jääskeläinen, Adjunct Professor, Ph.D.

Brain and Mind Laboratory
Department of Neuroscience and Biomedical Engineering
Aalto University School of Science, Finland

Neural mechanisms supporting evaluation of others’ errors in real-life like conditions


The ability to evaluate others’ errors makes it possible to learn from their mistakes without the need for first-hand trial-and-error experiences. Recently, we compared functional magnetic resonance imaging activation to self-committed errors during a computer game to a variety of errors committed by others during short silent movie clips (e.g., figure skaters falling down and persons behaving inappropriately) and, in an independent replication, to errors by others observed in a re-edited audio-visual drama movie. While viewing errors by others  there was activation in lateral and medial temporal lobe structures, posterior cingulate cortex, precuneus, and medial prefrontal cortex, possibly reflecting simulation and storing for future use alternative action sequences that could have led to successful behaviors. During both self- and other-committed errors activation was seen in the striatum, temporoparietal junction, and inferior frontal gyrus. These areas may be components of a generic error processing mechanism. Further, surprising errors by others in the silent movie clips activated medial prefrontal cortex and rostral cingulate gyrus, whilst anticipated errors by others enhanced activity in visual cortical areas. The ecological validity of the stimuli seemed to matter, since we largely failed to see activations when subjects observed errors by another player in the computer game, as opposed to observing errors in the rich real-life like human behaviors depicted in the movie clips and the drama movie.